February 4, 2023

Player vs. Player Overview | War for Eos

Learn the basics about PvP Combat in FFXV:WFE.

Created by

Andrew Knight

You can find other players and their Cities across the World Map, and you’ll find yourself battling against them frequently as you compete for glory and expand your influence! Attacking another player in a PvP attack can earn you some of their Resources and can weaken their stance in the Realm. The results of a battle against another player is dependent on several factors, including the Heroes and Troops involved, Combat Boosts obtained from things like Research and Buildings, and more. 


Attacking another player requires a March or a Rally - these actions use a March Slot, and your City has a limited number of March Slots based on the Research you’ve completed.





Troops are your main source of power and strategy in PvP Combat. There are three primary Troop Types, and each Troop Type has two Subtypes. Certain Troops are stronger against others! 


Troop Types

Subtype: Guardian - Strong vs Cavalry
Subtype: Assassin - Strong vs Ranged
Subtype: Splash - Strong vs Infantry
Subtype: Precise - Strong vs Cavalry
Subtype: Swift - Strong vs Ranged
Subtype: Trample - Strong vs Infantry





Each Troop Type is Trained in their own Building, and new Troop Levels are unlocked as you increase the Level of those Buildings. The higher their Level, the more effective they’ll be when battling.




Troop Combat Against Other Players

PvP Troop Combat occurs when attacking another player’s City or defending your City from another player. When you engage with another player, several factors will determine the outcome of that battle, including the types, levels, and amount of Troops involved, Combat Boosts, Heroes involved, and more. The outcome of each battle will result in a portion of Troops being wounded or killed on one or both sides of the fight - here’s a breakdown of Troop losses!


  • Standing Troops are Troops left over from combat that are not hurt and can be immediately used again upon returning to the player's city after initial combat is resolved.


  • Lightly Wounded Troops are Troops that are hurt in combat, but don't need to go to the Hospital and can be immediately used again upon returning to players city after initial combat is resolved.  Lightly wounded troops will be transported back to the city, how fast that occurs depends on the result of combat for that player.
    • Attacker Wins: Lightly Wounded Troops instantly return home with no March.
    • Attacker Loses: Lightly Wounded Troops March home with the rest of the surviving Troops and Heroes, which will take a certain amount of time.
    • Defender Wins outside their own City (i.e Strongholds or Encampments): Lightly Wounded Troops instantly return home with no March.
    • Defender Loses outside their own City (i.e Strongholds or Encampments): Lightly Wounded Troops March home with the rest of the surviving Troops and Heroes, which will take a certain amount of time.


  • Wounded Troops are Troops that are hurt in combat to the extent that they need to be sent to the Hospital and healed before being used again. Wounded Troops will always be immediately transported to the hospital after initial combat is resolved.


  • Killed Troops are Troops that are permanently lost and cannot be brought back.


Hospital Behavior

Your Hospital will continue to fill up with Wounded Troops until it reaches its Hospital Capacity.  If more wounded troops are sent to the Hospital once the Hospital is full, they will be killed and permanently lost as long as the Hospital remains full. Hospital Capacity can be increased by leveling up the Hospital.



When you consider attacking another player, it’s wise to Scout their City first. Scouting provides details about their City - the higher your Watchtower’s Level, the more information you’ll get! Learn about the Resources that City has, the Heroes and Troops that are defending it, and more.


  •  Scouting a player’s City uses a March Slot.


  • After you’ve sent a Scout, check your Mail → Reports for the information you gathered on that City. 


  • Scouting is a great tool to size up your target, but beware! Your target’s Watchtower will also inform them that you are Scouting them, letting them know that you’re considering an attack. If you’re confident in your forces and are looking for the element of surprise, skip the Scouting!




When you’re ready to attack another player, tap on their City and tap ‘Attack’ to begin. You’ll need to set up a March with the Heroes and Troops you want to send there - use the information from your Scouting Report (if you Scouted) strategically when selecting your Troops!


  • Attacking a player’s City uses a March Slot.


  • When your Troops arrive, they’ll attempt to sack that player’s City! If your Attack is successful, you’ll return with some of the Resources that City held (depending on the magnitude of your victory).


  • You can review the results of your Attack in the Combat Report that is sent to your Mail → Reports.



  • Your Watchtower will inform you when another player begins Scouts or begins a March on your City.
  • When a player’s March arrives at your City, you will automatically Defend yourself with the Troops, Heroes, and Combat Boosts you have in your City.


  • If you are successful in defending your City against a PvP attack, you will not lose any Resources. If you are defeated, your Attacker will return home with a portion of Resources depending on the magnitude of their victory. Resources stored in your Resource Vault cannot be taken from your City after losing to an attacker.


  • You can review the results of your Defense in the Combat Report that is sent to your Mail → Reports.


War Rallies 

If you and your Guild have determined that you want to take down an important target, you can team up to War Rally that City! Rallying a City is initiated by a Rally Leader, and you can join that Rally via the Command Point Building.


  • War Rallying a player’s City uses a March Slot. 


  • War Rallying significantly increases your chances of victory, as you’ll be combining forces with your Guild. You’ll split the Resources earned by defeating your opponent in PvP Combat, but sometimes eliminating a key target is more important than the spoils of war.



Heroes can help your efforts in PvP Combat. Each Hero has different benefits, and some of them are useful when battling against other players. To see a Hero’s benefits for PvP Combat, visit your Hero Hall, and select a Hero. Tap ‘Stats’, toggle to the ‘Rank’ pop-up, and scroll down to the ‘War Combat’ section of stat percentages. 


Research & Buildings 

Upgrading your Research and Buildings is one of the best ways to gain a competitive edge against other players in a PvP attack. The more Research you’ve completed, the more powerful your City will be. Some Buildings provide Boosts that apply directly to PvP Combat - for example, the Command Point increases your Rally Capacity!


City Barriers 

If your City isn’t battle ready, you can use a City Barrier to protect yourself from other players. An active City Barrier will prevent all attempts to Scout, Attack, or Rally your City.


 Watchtower Notifications 

With all of the types of Combat and interactions with other Cities, you’ll receive a lot of notifications. If you want to disable some of these notifications, visit your Profile → Settings and scroll down to the Watchtower Notifications section. Uncheck any of the boxes there to disable specific types of notifications.


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