February 20, 2023

Party Encounter Strategy

The key to a successful Encounter is a solid strategy!

Created by

Andrew Knight

As you progress deeper into the Campaign, you’ll find particularly challenging Party Encounters. Your Heroes are powerful, but sometimes they will need some extra help to fight back the dark forces that plague Eos. Combat Items can be used during these Party Encounters to give them an extra edge, and when combined with sound strategy, you’ll be unstoppable!

 

 

Strategy and Tactics

Some Party Encounters can prove to be very dangerous, particularly if you’re up against a Boss. When you’re battling against difficult denizens, keep some of these tips in mind to push through.

 

 

Bring the Right Party

  • Strive for a balance and pick Heroes that work well together. Each Hero plays a role and has certain strengths or weaknesses - leverage their strengths to cover others’ weaknesses.

 

  • Positioning is key to success. When preparing your Party for a Party Encounter, make sure to put your Tank Heroes up front and your Support Heroes behind them. Consider your enemies’ positioning as well.

 

 

Study your Opponent

  • Make sure to tap on enemy portraits before entering a Combat Encounter to preview their Skills, Strengths, Weaknesses, and more. Building your Party’s strengths to counter your enemies’ weaknesses is a great way to ensure victory.

 

 

 

 

Battle with Wisdom

  • Your Party Leader and their Limit Break Skill is important - using the right Limit Break at the right time can turn the tide of battle. For example, Noctis’ Armiger Chain will start a Party Link-strike, where your whole Party will focus on a single target. We like to save it for the beginning of a wave and use it to quickly eliminate a full health target!

 

  • Just like your Party Leader’s Limit Break, your other Heroes’ Techniques can be used strategically to secure a win. For example, Chapter 1’s Boss, the Arachne Queen, uses a dangerous channeling ability that can leave her Vulnerable if she takes 10% of her maximum Health in damage. You can save multiple Heroes’ Techniques and unleash all of them together for this sweet spot to ensure that you’re taking advantage of her weakness while channeling!

 

  • A well timed Combat Item can make a huge difference. If you’re stuck on a tough Party Encounter, consider which Items you’re bringing with you and when to use them.

 

Combat Items

Combat Items can be brought with you into Party Encounters to help defeat your enemies. Tapping on a Combat Item during a Party Encounter will consume it and activate its ability. Use them strategically to get the most out of them.

  • Only two Combat Items can be brought with you, and they can be selected alongside your Heroes before initiating a Party Encounter.

 

  • Only a certain number of Items can be used during a single Party Encounter. This number depends on that Item, and is indicated when selecting that Item before that Party Encounter begins - this number of uses is detailed in the ‘Uses in Combat’ column below.

 

  • Some Items may have a cooldown timer before they can be used again. When an Item can’t be used, it will appear as gray during your Party Encounter - tapping on a grayed Item will offer an explanation as to why it can’t be used. 

 

  • Combat Items are stored in the Combat tab of your Inventory, and consumed Items are only removed from your Inventory when you win a Party Encounter. Losing, Restarting, or Quitting will not remove a Combat Item from your Inventory, even if it was used in that Party Encounter.

 

  • The effects of some items, such as Moogle Plushie, scale according to your Leader’s stats.

 

Item ImageCombat Item NameDescriptionUses in CombatCooldown
ElixirAll party members gain 15% Health and 10% Tech Charge.31 Second
EtherAll party members gain 15% Tech Charge.31 Second
Flesh FortifierAll party members gain 20% HP Boost for 15 seconds.230 Seconds
Hi-PotionRestores 40% of the weakest party member’s Health.31 Second
Magitek BoosterFor the next 15 seconds, party members gain 25% Technique Charge when they use their Technique.330 Seconds
Mega PhoenixRevive all Downed Heroes to 40% Health.1 
Mega PotionRestores 100% of the weakest party member’s Health.21 Second
Moogle PlushieSummons a Moogle Plushie that Provokes nearby enemies for 15 seconds.230 Seconds
Muscle StimulantAll party members gain 30% Attack Boost for 15 seconds.530 Seconds
Phoenix DownRevives a random fallen party member to 60% HP.230 Seconds
PotionRestores 20% HP of the weakest party member's Health.41 Second
Reflex EnhancerAll party members gain 30% Evasion Boost for 15 seconds.530 Seconds
Spirit ZXAll party members gain 30% Spirit Boost for 15 seconds.530 Seconds
Superior RestorativeAll party members gain Revitalized for 5 seconds.230 Seconds
Verve WXAll party members gain 30% Magic Boost for 15 seconds.530 Seconds

 

Status Effects

All combatants in Party Encounters (including your enemies) have the potential to apply unique Status Effects during combat using their Skills. Understanding Status Effects and how they impact the flow of battle can provide a huge strategic advantage.

  • Positive Status Effects are typically applied to a combatant’s ally or allies, and provide benefits like immunities and damage reduction.

 

  • Negative Status Effects are typically applied to a combatant’s enemy or multiple enemies, and provide debuffs like stat reduction and incapacitation.

 

  • Status Effects can make a huge difference during Party Encounters, especially when used in tandem! For example, providing an ally with Critical Damage Boost and then attacking an enemy inflicted with Imperil, which drastically reduces their Critical Avoid stat! Make sure to build your Party with their Skills and potential Status Effects in mind.

Positive Status Effects

Status EffectDescriptionEffect Categories
FrostproofCombatant is immune to the effects of Ice debuffs.Immunity, Elemental, Ice
Frost ReductionIce debuffs are less effective against the Combatant.Reduction, Elemental, Ice
FlameproofCombatant is immune to the effects of Fire debuffs.Immunity, Elemental, Fire
Flame ReductionFire debuffs are less effective against the Combatant.Reduction, Elemental, Fire
StormproofCombatant is immune to the effects of Lightning debuffs.Immunity, Elemental, Lightning
Storm ReductionLightning debuffs are less effective against the Combatant.Reduction, Elemental, Lightning
Poison ReductionPoison debuffs are less effective against the Combatant.Reduction, Health, Poison
Control ImmunityCombatant is immune to the effects of Control debuffs.Immunity, Control
Knockback ImmunityCombatant is immune to Knockback effects.Immunity
Stop ImmunityCombatant is immune to the effects of Stop.Immunity
Debuff ImmunityCombatant is immune to the effects of all debuffs besides Instant Death.Immunity
DeathproofCombatant is immune to Instant Death and cannot fall below 1 HP.Immunity
ImperviousCombatant is immune to all damage.Immunity, Reduction, Health, Damage
BarrierCombatant takes reduced damage.Reduction, Health, Damage
AirborneCombatant is immune to Control effects and cannot be targeted by Melee skills.Immunity, Targeting
HiddenCombatant is less likely to be targeted by enemies.Targeting
Attack BoostCombatant's Attack is increased.Offensive, Attack
TenaciousCombatant's Attack is increased (stacking).Offensive, Attack
Defense BoostCombatant's Defense is increased.Defensive, Defense
HP BoostCombatant's Max HP is increased.Defensive, Health
Critical BoostCombatant's Critical Chance is increased.Offensive, Critical Chance
Critical Avoid BoostCombatant's Critical Avoidance is increased.Defensive, Critical Avoidance
Critical Damage BoostCombatant's Critical Damage is increased.Offensive, Critical Damage
Dodge BoostCombatant's Evasion is increased by a flat amount.Defensive, Evasion
NimbleCombatant's Evasion is increased by a percent amount.Defensive, Evasion
Spirit BoostCombatant's Spirit is increased.Defensive, Spirit
Magic BoostCombatant's Magic is increased.Offensive, Magic
Accuracy BoostCombatant's Accuracy is increased.Offensive, Accuracy
HasteCombatant's Attack and Move Speed are increased.Offensive, Speed
Attack Speed BoostCombatant's Attack Speed is increased.Offensive, Speed
Move Speed BoostCombatant's Move Speed is increased.Speed
Shield BoostCombatant gains Shield (Temporary HP).Defensive, Healing, Shield
Combat UpgradeCombatant's Attack and Defense are increased.Offensive, Defensive, Attack, Defense, Upgrade
EnragedCombatant's Attack is increased based on their missing HP.Offensive, Attack
FrenziedCombatant's Critical Chance, Attack, and Attack Speed are increased.Offensive, Critical Chance, Attack, Speed
Charge BoostCombatant's Technique and Limit Break charge faster.Ability Charge
InspiredCombatant gains Tech Charge over time.Ability Charge
SereneCombatant cannot attack or move, but quickly recovers HP and Tech Charge.Ability Charge, Health, Healing, Heal Over Time
RevitalizedCombatant quickly recovers HP over time.Health, Healing, Heal Over Time
StormboundCombatant’s weapons are infused with Lightning.Non-Critical Hits inflict Static for 5 seconds.Critical Hits inflict Shocked for 5 seconds.Augmentation, Elemental, Lightning
FlameboundCombatant’s weapons are infused with Fire.Non-Critical Hits inflict Singe for 5 seconds.Critical Hits inflict Burnt for 5 seconds.Augmentation, Elemental, Fire
FrostboundCombatant’s weapons are infused with Ice.Critical Hits inflict Frozen for 2 seconds.Augmentation, Elemental, Ice
Carbuncle’s VigorWhile their Technique is fully charged, Combatant’s Attack is increased based on a percent of Carbuncle’s Attack.Offensive, Attack
Skill BoostWhen using Skills, Combatant gains additional Tech Charge based on their combined stacks of Upgrade buffs (max 5x).Offensive, Ability Charge, Upgrade
Tech BoostWhile using their Technique, Combatant’s Attack and Magic are increased by their combined stacks of Upgrade buffs (max 5x).Offensive, Upgrade
Hard WorkEnhances the effects of Cid’s Limit Break.Upgrade
Magitek BoosterAfter using their Technique, Combatant gains bonus Tech Charge.Ability Charge
CompanionCombatant will be supported by Iris.Targeting
Shield SyphonCombatant gains Shield (Temporary HP) based on damage dealt.Healing, Shield

 

Negative Status Effects

Status EffectDescriptionEffect Categories
Buff ImmunityCombatant is immune to the effects of all buffs.Immunity
Revive BlockCombatant cannot be revived if they are Downed.Immunity
Heal ImmunityCombatant cannot recover HP.Immunity, Healing
Shield ImmunityCombatant cannot gain Shield.Immunity, Shield
Frost WeaknessIce debuffs are less effective against the Combatant.Weakness, Elemental, Ice
Flame WeaknessFire debuffs are less effective against the Combatant.Weakness, Elemental, Fire
Storm WeaknessLightning debuffs are less effective against the Combatant.Weakness, Elemental, Lightning
Poison WeaknessPoison debuffs are less effective against the Combatant.Weakness, Health, Poison
EnfeebledCombatant’s Attack is decreased.Offensive, Attack
CompromisedCombatant’s Defense is decreased.Defensive, Defense
Magic DownCombatant’s Magic is decreased.Offensive, Attack
CursedCombatant’s Spirit is decreased.Defensive, Spirit
BlindedCombatant’s Accuracy is decreased.Offensive, Accuracy
Critical Damage DownCombatant’s Critical Damage is decreased.Offensive, Critical Damage
Critical DownCombatant’s Critical Chance is decreased.Offensive, Critical Chance
SlowCombatant’s Attack Speed and/or Move Speed are decreased.Offensive, Speed
EnervatedAll of Combatant’s Stats are decreased.Offensive, Defensive, Attack, Defense, Magic, Spirit, Critical Chance, Critical Avoidance, Accuracy, Evasion
ImperilAttacks against the Combatant are guaranteed to Critically Hit.Defensive, Imperil
Charge BlockCombatant cannot gain Tech Charge or Limit Break Charge.Ability Charge
KnockbackCombatant is knocked backwards and cannot move or attack.Control, Knockback
StaggerCombatant is briefly knocked backwards and they are temporarily Stunned.Control, Knockback
StunCombatant is incapacitated and cannot dodge, move, or attack.Control
VulnerableCombatant takes increased damage from Techniques and Limit Breaks, is immune to Knockback effects, and cannot dodge, move, or attack.Boss
StopCombatant is suspended in time and unable to move or attack.Control
FrozenCombatant is frozen in place and cannot dodge, move, or attack.Combatant takes additional damage if they are Critically Hit.Control, Elemental, Ice
ChillCombatant’s Evasion, Attack Speed and Move Speed are reduced by 5% per stack of Chill (max 5 stacks). Combatant becomes Frozen for 2 seconds if they have 5 stacks of Chill.Elemental, Ice, Speed, Evasion
ShockedCombatant is unable to gain Shield.Combatant takes additional damage if they are Critically Hit.Elemental, Lightning, Health
StaticCombatant’s Critical Chance and Critical Avoid are reduced by 5% per stack of Static (max 5 stacks). Combatant becomes Shocked for 5 seconds if they have 5 stacks of Static.Elemental, Lightning, Critical Chance, Critical Avoidance
BurntCombatant takes damage over time based on their Max HP.Combatant takes additional damage if they are Critically Hit.Elemental, Fire, Damage Over Time, Health
SingeCombatant’s Offense and Defense are reduced by 5% per stack of Singe (max 5 stacks). Combatant becomes Burnt for 5 seconds if they have 5 stacks of Singe.Elemental, Fire, Attack, Defense
PoisonedCombatant takes damage over time based on their Max HP.Poison, Damage Over Time, Health
SilenceCombatant cannot use advanced Skills or Techniques.Control
ConfusedCombatant is disoriented and unable to discern friend from foe.Control
ToadCombatant is transformed into a Toad and has 40% reduced Defense. Ribbit!Control
MarkedCombatant is more likely to be targeted by enemies.Targeting
ProvokedCombatant will target the source of the effect if able.Targeting
StarscourgeCombatant’s Critical Chance is decreased by 40% and their Attack is increased by 40%.Critical Chance, Attack

 

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