July 7, 2023
War For Eos: Glossary
Check here for a list of must-know terms in FFXV: War For Eos!
There are a lot of terms in FFXV: War For Eos, and this should help you keep track of them! This Glossary is broken down into categories and alphabetized - if you’ve got a certain facet of the game in mind and need clarification on a term, scroll for that category first, then search alphabetically.
The following Categories are found in this Glossary:
- Party Encounter Combat
- War Combat
The following terms are found in or are associated with your City!
Area - When exploring your City in the early stages of the game, new Areas are closed off by ruined walls. When you rebuild those walls, you’ll gain access to these Areas and will gain the ability to build on them!
Building - Buildings are Constructed in your City and provide varying benefits and activities.
- Cavalry Barracks - Building where Cavalry Troops are trained.
- Citadel - The primary Building of your City. Your Citadel level is the level of your City.
- Clinic - Building that increases maximum Hospital Capacity.
- Command Point - Building that enables players to organize War Rallies.
- Farm - Produces Food; can also be found in random locations on the Realm Map and gathered from.
- Forge - Building where players craft Army Gear and Augments.
- Gate - Located at the entrance of your City, this Building is where you’ll repair your Wall if your City is attacked.
- Generator - Produces Energy; can also be found in random locations on the Realm Map and gathered from.
- Guild Hall - Building that increases a player’s Reinforcement Capacity and Guild Help Maximum.
- Hammerhead Garage - Building that enables players to access the Campaign.
- Hero Hall - Building where anything related to Heroes is accessed.
- Hospital - Building used to Heal Troops that have been wounded in combat.
- Infantry Barracks - Building where Infantry Troops are trained.
- Mine - Produces Metal; can also be found in random locations on the Realm Map and gathered from.
- Quarry - Produces Stone; can also be found in random locations on the Realm Map and gathered from.
- Radar - Building where Radar Objectives are accessed and completed; also where Realm Advancement Stages are viewed.
- Ranged Barracks - Building where Ranged Troops are trained.
- Resource Vault - Building that protects Resources from incoming attacks.
- Shelter - Building where Troops can be hidden and protected from incoming attacks.
- Troop Camp - Building that increases the maximum Training Capacity of the Barracks Buildings.
- University - Building where Research is performed.
- Watchtower - Building that informs players of incoming Marches and Scouts.
Cosmetic Building - Cosmetic Buildings are Constructed in your City purely for visual purposes, and do not provide any special benefits or activities.
Obstacle - When exploring your City in the early stages of the game, Obstacles must be cleared before you gain access to new Areas.
The following terms are found in or are associated with Events!
Event Calendar - The Events Calendar is a tab on the Events screen that provides a snapshot of active and upcoming Events.
Event Points - Event Points are required to complete Events and earn their Rewards. Event Points are earned by completing objectives detailed in each Event.
Grand Throne Event - Event occurring every two weeks where Guilds battle for control of the Grand Throne in the center of the Realm Map.
- Blessings - Blessings are granted by the Ruler of the Realm on individual players to provide them with special Boosts.
- Curses - Curses are bestowed by the Ruler of the Realm on individual players to debuff them with negative Boosts.
- Grand Throne - Centered in the Realm Map, this is the seat of power in the Realm.
- Grand Tower - There are four Grand Towers surrounding the Grand Throne; they periodically attack the current Grand Throne holder during the Grand Throne Event.
- Royal Chests - Royal Chests are handed out by the Ruler of the Realm to provide extra Rewards to players of their choice.
- Royal Palace - When entering the Grand Throne, you can view the Royal Palace; this is where the Ruler of the Realm performs their Royal Actions.
- Royal Powers - Royal Powers are actions taken by the Ruler of the Realm that can provide Boosts to the Realm and more.
- Ruler of the Realm - The winning Guild of each Grand Throne Event will elect a new Ruler of the Realm. This player can perform special actions until the next Grand Throne Event.
Hero Search - Hero Search is an Event objective that requires you to open a Standard or Premium Hero Chest.
Recommended Events - Recommended Events is a tab on the Events screen that provides an overview of active Events.
Rewards - Rewards are granted to a player when they complete Events.
Stronghold Siege - Stronghold Siege is a weekly Event where Guilds battle for the four Major Strongholds and twelve Minor Strongholds on the Realm Map.
- Strongholds - Strongholds are the primary locations of contention during a Stronghold Siege. Capturing them will secure victory in the Event and provide Rewards.
- Major Stronghold - There are four Major Strongholds in each cardinal direction of the Grand Throne, and they provide greater Rewards than Minor Strongholds.
- Minor Stronghold - There are twelve Minor Strongholds surrounding the Grand Throne and Major Strongholds, and they provide Rewards when won.
- Stronghold Fight - Stronghold Fight is the Event associated with Stronghold Siege, and has two phases. The Registration Period occurs first, and then the Challenge Period will commence.
- Challenge Period - The Challenge Period is where Guilds battle for the Strongholds they registered for.
- Registration Period - The Registration Period is where Guilds will register for the Strongholds they would like to compete for.
- Stronghold Siege Series - Stronghold Sieges are completed in a Series of 8 weekly Stages. Once the 8 Stages are complete, a new Series will begin.
- Stronghold Siege Stage - Each Stage occurs each week, and once 8 Stages are complete, a new Series will begin.
The following are general terms that are associated with multiple facets of the game.
Avatar - Refers to the image that is displayed on a player’s Profile.
Blog - Blog refers to written posts that convey important information to players.
Boosts - Boosts refer to anything that can increase the effectiveness of your City, including Combat Boosts (like Troop Attack), Economic Boosts (like Gathering Speed), and more.
Campaign - Refers to the main story of FFXV: War For Eos, and is explored primarily with Party Encounter Combat with Heroes. The Campaign contains several Campaign Chapters.
Campaign Chapters - The Campaign contains several Campaign Chapters, with each one moving the main story forward. Each Campaign Chapter includes ten Missions.
Campaign Missions - Each Campaign Chapter has ten completable Campaign Missions.
Chat - In game tool used by players to communicate with other players.
Chests - Chests are containers for other Items.
City - Your City refers to your presence in the Realm; you perform most actions of the game from your City, including Construction, Research, Training Troops, and more. Your City also marks your location on the Realm Map.
Construction - Refers to the creation and upgrading of your City’s Buildings.
Daily Quests - Daily quests are objectives that players can complete every day for rewards.
Event - Events refers to various objectives that are grouped, themed, and provide rewards to players when completed.
Frames - Refers to the surrounding frame that is displayed around a player's Avatar.
Guilds - Refers to a group of players that join up to complete objectives together.
Guild Research - Similar to regular Research, but obtained with your Guild and via the Guild screen.
Inventory - Inventory refers to where a player's Items are stored and accessed.
Mail - Mail refers to the in-game communication system where Battle Reports, Event Rewards, etc. are sent to players.
Missions - Missions are one-time objectives that are associated with general progression in the game, and provide rewards when completed.
Player Abilities - Refers to special abilities unlocked by Player Skills.
Player Level - Refers to the level of a player's account, and provides Skill Points used to allocate to Player Skills.
Player Skills - Refers to Boosts that can be obtained by using Skill Points.
Profile - Accessed in the upper left corner of a player’s City, and provides information unique to the player.
Radar Objectives - Refers to the objectives given by the Radar building that can be completed each day to provide rewards.
Realm - Realm refers to the specific area that your City is in. Multiple Realms exist in FFXV: War For Eos, each with their own host of players.
Realm Map - Refers to where players can see all map objects and other players. This is where you send Marches, Teleport, and interact with other objects.
Research - Refers to unlockable permanent Boosts, obtained in the University Building.
Settings - In game tool for players to change various game settings.
Shop - Refers to the in game store where players can purchase Items.
Skins - Refers to Vanity Items that can be used to change the appearance of your City.
Story Quests - Story quests are objectives that players can complete to advance the game’s story.
Training - Refers to the training of Troops in any of your Barracks Buildings.
VIP - A special status that grants additional benefits for your City.
The following terms are usable Items that are stored in your Inventory.
Consumable Boosts - One time Items used to increase the effectiveness of a specific Boost for a set amount of time; comes in varying Boosts and durations.
Change Player Name - Used to change your Player Name.
Change Profile Avatar - Used to change your Profile’s avatar.
City Rename - Used to change the name of your City.
Guild Rename - Used to change the name of your Guild.
Hero Items - Hero Items are used to unlock or improve your Heroes.
- Hero XP - Used to increase a Hero’s Level.
- Hero Drink - Used to increase a Hero’s Level when reaching an important milestone in their advancement.
- Epic Hero Catalyst - Used to increase an Epic Hero’s Star Rank.
- Legendary Hero Catalyst - Used to increase a Legendary Hero’s Star Rank.
- Hero Token - Used to unlock a Hero and increase Heroes’ Star Ranks - every Hero has a dedicated Hero Token.
- Hero Chests - Hero Chests contain an assortment of Hero Items for your Heroes, and are found in the Hero Tavern.
- Premium Hero Chest - Premium Hero Chests are available for free every few days in the Hero Tavern, and provide more Items than Standard Hero Chests. They can also be opened at will using Premium Keys.
- Standard Hero Chest - Standard Hero Chests frequently available for free in the Hero Tavern, and can also be opened at will using Standard Keys.
Player Records Reset - Used to reset a player’s account statistics, like combat history.
Player XP - Used to increase your Player Level. The higher your Player Level, the more Skill Points you’ll get to increase your Player Skills.
Reset Skill Points - Used to reset Player Skill Points so they can be reallocated to Player Skills.
Resources - Resources (Food, Stone, Metal, and Energy) are collected from and used to complete several areas of the game.
Speedup - Speedups are Items that can be used to reduce the time left on an active Timer.
Stamina - Used to engage with PvE Targets on the Realm Map.
VIP [Duration] - Used to activate VIP Benefits for a set amount of time; comes in varying durations.
VIP Points - Used to increase your VIP Level.
Party Encounter Combat
The following terms are associated with Party Encounter Combat, which involves your Heroes while battling in real-time combat!
Auto Battle - Auto Battle is a mode that can be toggled on or off during Party Encounter Combat. When toggled on, it will automatically activate your Heroes’ Techniques when they are ready.
Boss - Bosses are rare and very powerful opponents that are found in Party Encounters; they have lots of special abilities and a dedicated Health bar at the top of the Party Encounter combat screen.
Campaign Party Encounter - Party Encounters that are initiated in the Campaign, where the player explores FFXV: War For Eos’ main story.
Combat Item - Combat Items are usable during Party Encounters, and help your Heroes in battle. For a full list of Combat Items and their effects, visit the Party Encounter Strategy article.
Enemy Team Power - A general indicator of how strong your enemy’s Team is - this number increases as you take on more challenging Party Encounters.
Health Bar - This green bar on a Hero’s card indicates their total remaining Health for the Party Encounter.
Hero - Characters from Final Fantasy XV: War For Eos with Skills that can be used in Party Encounter Combat.
Limit Break Bar - When full, this orange bar on a Hero’s card indicates that their Limit Break is ready to be used.
Negative Status Effect - Negative Status Effects provide a debuff to the Hero or enemy that it is applied to. For a full list of Negative Status Effects, visit the Party Encounter Strategy article.
Party - The player’s selection of Heroes used to battle in Party Encounters.
Party Encounter - Type of game combat that uses Heroes and their Skills in real time.
Party Leader - Selected before you begin a Party Encounter, your Party’s Leader is the only one in your Party that can use their Limit Break Skill during Party Encounter Combat.
Party Power - A general indicator of how strong your Party is - this number increases as you power up your Heroes.
Positive Status Effect - Positive Status Effects provide a buff or bonus to the Hero or enemy that it is applied to. For a full list of Positive Status Effects, visit the Party Encounter Strategy article.
Radar Objective Party Encounter - Party Encounters that are initiated via your Radar, which provides extra opportunities each day to earn rewards.
Skill - Skills are used by your Heroes during Party Encounters to help win the fight.
- Basic Skill - These automatic Skills are used most frequently during Party Encounter Combat.
- Limit Break - These Skills are able to be used when your Party Leader generates enough Limit Break Charge (orange bar).
- Special Skill - These automatic Skills are used less frequently during Party Encounters, and typically have a special benefit.
- Technique - These Skills are able to be used when a Hero generates enough Tech Charge (blue bar).
Stats - Stats are numbers that indicate how strong a Hero is in specific elements of Party Encounter Combat.
- Accuracy - Indicates the chance that a Hero’s Skill will hit its target.
- Attack - Indicates how much base damage the Hero does with their Skills.
- Critical Avoid - Indicates the chance to avoid being hit by a Critical Hit.
- Critical Chance - Indicates the chance to score a Critical Hit with a Hero’s Skill.
- Critical Damage - Indicates how much base damage the Hero does on a Critical Hit.
- Defense - Indicates the chance to reduce damage from incoming attacks.
- Evasion - Indicates the chance to avoid being hit by an enemy Skill.
- Magic - Indicates the chance that a Hero’s Skill will inflict debilitating effects.
- Max Health - Indicates how much damage a Hero can take before being defeated.
- Spirit - Indicates the chance to avoid being inflicted with a debilitating effect.
Tech Charge Bar - When full, this blue bar on a Hero’s card indicates that their Technique is ready to be used.
Wave - Some Party Encounters have multiple Waves of enemies. When a single Wave is defeated, you’ll then fight the next one.
The following terms are associated with War Combat, which involves your Troops!
Cavalry - Troop Type that fights on mounts.
- Swift - Cavalry Troop Subtype that rides small and fast mounts.
- Trample - Cavalry Troop Subtype that rides large and heavy mounts.
Healing - Wounded Troops are sent to the Hospital and can be Healed, allowing them to fight another day.
Infantry - Troop Type that fights up close and personal.
- Assassin - Infantry Troop Subtype that uses deadly weaponry.
- Guardian - Infantry Troop Subtype that uses armor and shields.
March - The action of sending Troops to a location on the Realm Map.
Rally - The action of sending Troops to a location on the Realm Map to meet up with Troops from other players.
Reinforce - The action of sending Troops to an ally’s location on the Realm Map to help defend them.
Ranged - Troop Type that fights from afar.
- Precise - Ranged Troop Subtype that uses attacks to affect smaller, focused areas.
- Splash - Ranged Troop Subtype that uses attacks to affect large areas.
Troop Subtype - Refers to a Troop’s Subtype - each Troop Type has two Subtypes.
Troop Type - Refers to a Troop’s main Type, i.e. Infantry, Ranged, or Cavalry.
War Combat - Automatic combat done using a combination of Troops and Heroes. War Combat can be done against PvE objectives and against other players in PvP.
We hope this helps provide some context on the key terms in the game! Is there anything else you’d like to see defined in this Glossary? Please jump into our Discord and let us know!